In the years following on from Batman: Arkham Asylum, various renditions of its famed Detective Mode felt inescapable. Witcher Senses, Instincts, Focus, and so many more. It became the de facto leader in game design, a feature you could all but guarantee would be present. Trends are powerful things.

With how prevalent it became, you'd think that Batman created the concept. Except not only did it not, plenty of games beforehand did it, and in many different ways, both similar and different. Arkham Asylum wasn't even the first AAA game to do it, either. So let's see just who did it first.

Assassin's Creed - 2007

Eagle Vision

Eagle Vision as seen in Assassin's creed. Assassin's Creed Wiki - Fandom
mixcollage-23-dec-2024-08-30-pm-3225.jpg
Assassin's Creed
Open-World
Stealth
Action
Systems
Released
November 14, 2007

WHERE TO PLAY

DIGITAL
PHYSICAL

ESRB
M For Mature 17+ Due To Blood, Strong Language, Violence
Developer(s)
Ubisoft Montreal
Publisher(s)
Ubisoft
Engine
anvilnext, havok, scimitar
Sequel(s)
Assassin's Creed 2
Franchise
Assassin's Creed
Number of Players
Single Player
Platform(s)
PC, PS3, Xbox 360
How Long To Beat
14.5 Hours
How Long To Beat (Completionist Runs)
32 Hours

Back in 2007, a retooled idea from a previous Prince of Persia concept was birthed Assassin's Creed. The series hardly needs introduction, being a hilariously massive franchise now that both changed the industry with its choices, and also became the standard for just how copied and standardised mechanics from other games could be.

One of the truly unique mechanics in the original Assassin's Creed was Eagle Vision. In an otherwise third-person game, you were forced to view the world as a void in first-person, with people of interest highlighted in varying cultures to signify their importance. It was a cool visual idea, and one that later got replaced by a literal eagle.

Spider-Man 3 - 2007

Spider Sense

Spider-man fighting a lizard in the PS3 version of Spider-Man 3. Source: Getwallpapers.com
mixcollage-28-dec-2024-02-38-am-2963.jpg
Spider-Man 3
Platformer
Fighting
Systems
Released
May 4, 2007

WHERE TO PLAY

PHYSICAL

ESRB
T // Alcohol Reference, Animated Blood, Mild Language, Violence
Developer(s)
Vicarious Visions
Publisher(s)
Activision
Engine
Vicarious Visions Alchemy
Franchise
Spider-Man
How Long To Beat
8 hours
Metascore
63

Back before the current Spider-man games actually made for console, and before the Amazing Spider-Man titles, we had the Tobey Maguire trilogy of Spider-Man films, and the trilogy of games they came with, too. This was als in the period where ever version of a gaem was different based on the console, so this specifically focuses on the PS3 version.

It's not really what you might call a good game, being very much a video game tie-in that suffered from there being so many different versions of the same thing. But it did add Spider-Sense as a dedicated feature, allowing you to see through walls and highlight enemies in colour in a way quite similar to Assassin's Creed, which would release just a few months later.

Dog's Life - 2003

Smellovision

A dog and two humans in Dog's Life on a white background.
mixcollage-24-dec-2024-04-50-am-9891.jpg
Dog's Life
Action-Adventure
Systems
Released
October 31, 2000

WHERE TO PLAY

PHYSICAL

ESRB
t
Developer(s)
Frontier Developments
Publisher(s)
Frontier Developments
Engine
unity
Platform(s)
PlayStation 2
How Long To Beat
6 hours

eHeading back a few more years to 2003, we have Dog's Life. It is, well, about living the life of a dog. You play as a dog, Jake, as he attempts to save the dog he loves from being turned into cat food. It's a plot, that's for sure. However, you can also frely explore the town around you, finding other dogs and challenging them to various minigames.

And how do you find other dogs in this town? With Smellovision, of course! This allows Jake to tap into his dog senses to pick up scent trails of varying colours, directing you towards other dogs or treasure. Beat these dogs, and you can play as them too, each have a slightly unique sense of smell. That really is how a dog lives their life.

X2: Wolverine's Revenge - 2003

Wolverine's Senses

Wolverine with his claws out and soldiers behind him in Wolverine's Revenge.
mixcollage-28-dec-2024-05-03-pm-5514.jpg
X2: Wolverine's Revenge
Adventure
Beat 'Em Up
Stealth
Systems
Released
April 14, 2003

WHERE TO PLAY

PHYSICAL

ESRB
t
Engine
Bruce Lee game engine
Franchise
X-Men
Platform(s)
GameCube, Microsoft Windows, PlayStation 2, Nintendo Game Boy, Xbox (Original)
How Long To Beat
10 hours
Developer
GenePool Software, LTI Gray Matter, Warthog Games, Blizzard Albany, Aspyr

This game is a real piece of art in terms of how it presents itself. Advertised as a movie tin-in based on Hugh Jackman's Wolverine, even going so far as putting him on the cover, the game instead has you play as a completely unrelated comic version of him instead voiced by Mark Hamill. The cover just does not match.

The game itself is less interesting than the story behind it, though it does still have some interesting traits, such as Wolverine's heightened senses. With them, you can detect enemies through walls and otherwise highlight for more easy searching. This is tied to the game's stealth, too, letting Wolverine start sneaking around like a predator as he hunts down these enemies.

Metroid Prime - 2002

Visors

Samus uses X-Ray vision and sees that the walls can be knocked down.
mixcollage-23-dec-2024-12-33-am-6337.jpg
Metroid Prime
First-Person Shooter
Metroidvania
Systems
10.0/10
Released
November 17, 2002
ESRB
T For Teen Due To Violence

Developer(s)
Retro Studios, Nintendo
Publisher(s)
Nintendo
Engine
RUDE engine
Franchise
Metroid
Platform(s)
GameCube, Wii
How Long To Beat
14 Hours

The game often heralded as the true originator of the type of Detective Mode depicted in the Arkham games, Metroid Prime was doing all of this back in 2002, and with a lot more style and less ability to play the whole game with it on. These would persist through every Metroid Prime game, though the original hit the vibes best.

You start the game with Samus' Scan Visor, slightly restricting her vision to allow her to scan her surroundings. Then you unlock the Thermal Visor, highlighting heat signatures. Finally we have the X-ray Visor, showing otherwise invisible enemies and objects that don't appear in normal vision. They all add to the immersion of the world while adding extra gameplay depth.

Deus Ex - 2000

Vision Enhancement

Deus Ex Terrorist.
mixcollage-29-nov-2024-04-07-pm-9061.jpg
Deus Ex
9.5/10
Released
June 23, 2000

WHERE TO PLAY

SUBSCRIPTION
DIGITAL

ESRB
M For Mature 17+ // Blood, Violence
Developer(s)
Ion Storm
Publisher(s)
Eidos Interactive
Engine
Unreal Engine 1
Multiplayer
Local Multiplayer
Franchise
Deus Ex
Number of Players
1
Steam Deck Compatibility
Playable
PC Release Date
June 23, 2000
Platform(s)
PlayStation 2, PC
How Long To Beat
23 Hours
How Long To Beat (Completionist Runs)
39 hours
PS Plus Availability
Premium
Metascore
90

While the Adam Jensen-led entries are the more well-known in the modern sense, the original Deus Ex released back in 2000, set further in the future than its later prequels. You play as JC Denton, and wind up getting sucked up in quite a few conspiracies with plenty more than meets the eye.

Speaking of eyes, that is also where much of the Cyberpunk style of the world comes through. You can acquire an upgrade known as Vision Enhancement, which improves your vision as you might expect. Specifically, it gives you permanent night vision, the ability to highlight enemies, and even see through walls.

Perfect Dark - 2000

Scanners

Gameplay of the PC port of Perfect Dark.
perfect-dark-n64-tag-page-cover-art.jpg
Perfect Dark (2000)
First-Person Shooter
Stealth
Systems
Released
May 22, 2000
ESRB
Mature 17+ / Animated Violence, Animated Blood
Developer(s)
Rare

Publisher(s)
Rare
Engine
unreal engine 4
Multiplayer
Local Multiplayer, Local Co-Op
Franchise
Perfect Dark
Number of Players
Single-player
Platform(s)
Nintendo 64
How Long To Beat
8 hours
X|S Optimized
No
File Size Xbox Series
784 MB (June 2023)

Released back in 2000 for the N64, Perfect Dark was the follow-up to Rare's first-person experience in GoldenEye 007. In it, you play as Joanna Dark, an agent tasked with stopping an extraterrestrial threat. And she is a very well-trained agent indeed, capable of utilising any number of weapons, but also taking the entire level through more stealthy means.

Of course, no agent is complete without at least a few handy tools, and Joanna has plenty to hand. Like Metroid Prime that would come later, Joanna had access to X-Ray Scanners, as well as Night Vision and an IR Scanner to allow her to see hidden objects and even lightly through walls. Never unprepared.

The Legend Of Zelda: Ocarina Of Time - 1998

Len Of Truth

Young Link is preparing to pull the Master Sword in Ocarina of Time.
the-legend-of-zelda_-ocarina-of-time-tag-page-cover-art.jpg
The Legend of Zelda: Ocarina of Time
Action
Adventure
Systems
Released
November 21, 1998

WHERE TO PLAY

DIGITAL

ESRB
E10+ for Everyone 10+: Animated Blood, Fantasy Violence, Suggestive Themes
Developer(s)
Nintendo
Publisher(s)
Nintendo
Engine
Zelda 64 Engine
Platform(s)
Nintendo 64, GameCube

Detective Vision, as you've probably picked up by now, is something of an older system in games, appearing in a fashion not too detached from the Arkham rendition years before it. But how about over ten years before Batman? And that's what Ocarina of Time has to offer, albeit in a more limited fashion than many others here.

Originally in Ocarina of Time in a 3D setting, the Lens of Truth cast a large circle around Link when used, displaying any hidden items inside chests or invisible enemies and objects in the environment. While not as integral as later versions of these systems would be, there are clearly the foundations of it seen here.